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Blog #42

 Creative     Today I tried an exercise called: Creative Constraints. Here's how it works: Pick a totally random limitation (like: only 3 words per sentence, or every character has to wear a hat). Use that constraint to design a story idea, character, or game mechanic. See how the limitation forces you to be more inventive. My Constraint: The entire game world is underwater, but electricity doesn’t exist. Alright, so I imagined a game world where humans (or humanoid creatures) live in submerged cities—like huge domes, coral structures, or mobile jellyfish pods—but they’ve never discovered electricity. No lights. No computers. No zapping things to death with sci-fi guns. So how do they function? Bioluminescence becomes currency. Some rare sea creatures naturally glow, and people harvest their light in jars or embed them into tools. Communication is done through conch-shell radios powered by compressed air and vibration—like watery walkie-talkies. Tran...

My Design Journey

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My Journey as a Designer      Seeing as my journey as a designer is still on going, my story will project into the future I'm working towards. And now to: The Beginning:     My design journey started in middle school, almost a decade ago, this is when my brain was in full creativity mode. I didn't get to take art class until my 8th grade year so little 6th grade me had to learn how to improve my drawing skills all on my own. Now, realistically, my design journey didn't start until a few years later, toward the beginning of high school. However, I consider my middle school years as my creative awakening. It was at this time when I created my favorite original character, first named Bulb and later changed to Lipsoidal. If you couldn't tell he's has light based powers and his "new" name, Lipsoidal, is based off special, super powerful pieces of theatrical lighting equipment called ellipsoidal. Where was I going with this you ask? You see one of my biggest rea...

Exercise 6

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 Instructions: Campaign Story Arc Planning:  Choose a cause or product you are passionate about and outline a  campaign  that uses the Launch–Build–Sustain–Reflect framework. Identify the campaign’s goal (e.g., to promote a new app or to raise awareness for animal adoption). Write down ideas for each phase of the campaign: 1. Launch:  Describe what the inciting incident or teaser will be – perhaps a striking poster, a viral hashtag, or a kickoff event – and what story angle it introduces. 2. Build:  Outline 2–3 follow-up content pieces or events that add to the narrative. How will you keep people curious and engaged? (For instance, short videos revealing more about the story, or testimonials that escalate the emotional involvement.) 3. Sustain:  Propose an interactive element or community engagement (like a challenge, contest, or Q&A) to maintain momentum. How will you encourage your audience to participate in the story? 4. Reflect:  Plan the ...

Exercise 5

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 Instructions: Design Your Own Story Arc:  Choose a medium (e.g. a short comic strip or a 1-minute animation) and sketch out a complete story arc. Begin by defining the exposition (who, where), then identify a conflict or inciting incident that kicks off the rising action. Plan a clear climax – the high point of tension or emotion – and a resolution that gives closure. Pay attention to your  emotional arc : under each segment of your outline, note how you want the audience to feel (curious, excited, anxious, relieved, etc.).  Create a simple storyboard or outline illustrating each phase of the arc.  Afterward, review it to see if the character undergoes any change (a mini character arc) and if a theme is suggested by the end. This exercise will help you practice constructing a narrative with a beginning, middle, and end that work together to impact the audience. My comic strip      For this assignment, I did a comic strip of a man living in the ap...

Blog #41

Creative     Today I tried a exercise called "The Product Pitch from Another World". Here's How It Works: Pick a completely normal object from real life. Pretend you’re a salesperson from a fantasy, sci-fi, or alien world trying to sell it. Explain what it is, how it works, and why it’s revolutionary in that world—even if it’s totally mundane to us. The object I chose: Umbrella My Setting: A medieval fantasy realm where weather is controlled by angry sky spirits. “Behold! The Skydome of Calmtide! ” Are you tired of being drenched by the relentless wrath of the Cloud Lords? Sick of soggy scrolls and damp tunics ruining your market strolls? Then rejoice, traveler, for the Guild of Unorthodox Inventions presents: the Skydome of Calmtide ! Forged from the hide of a celestial bat and bound with flexible bones of the Wind Serpent, this elegant dome-shaped shield springs forth at your command. With the mere push of a button—yes, BUTTON!—the Skydome expands, creati...

Case Study 2

Keeping Happy Homes with Korky     Korky became a vendor for Home Depot back in 1992 in a campaign to, strengthen retail partnerships, promote american manufacturing and supplier diversity and just boost their popularity overall. They did invent the modern flapper plunger after all and they wanted people to know it. They were able to complete these objectives in a variety of ways. Like 1. CEO  Rhonda Sullivan preformed a Q&A style interview for the company 2. Testimonials about the Beehive plunger, fill valve install videos, and service experiences provide real‑world usage narratives. 3. The Home Depot feature recounts how in 1954, Lavelle Industries introduced the patented flapper—replacing the cumbersome ball and lift arm system.  4. On top of the last one, they also mention that their manufacturing facility is in the use, specifically Wisconsin

Exercise 1

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 Instructions: Mini Narrative Panels.  Think of a  simple everyday scenario  – for example, “running late for class,” “losing and finding a pet,” or “preparing for a school presentation.” Your task is to  tell that story in 3–5 frames or panels, without using any text  (imagine it like a short comic strip or storyboard). Step 1:  Identify the  story elements  in your scenario. Who is the  character  (maybe a student, a pet owner)? What is the  setting  (a dorm room, a park, a classroom)? What’s the  conflict  or problem (alarm didn’t go off, the pet ran away, stage fright)? What emotions will you convey (panic, sadness, excitement)? And what’s the  resolution  (they catch the bus just in time, find the pet at the neighbor’s, deliver a successful presentation)? Jot these down. Step 2:   Sketch the panels.  Panel 1 should set up the character and setting clearly. Panel 2 (and 3, if using more) s...