Blog #42
Creative Today I tried an exercise called: Creative Constraints. Here's how it works: Pick a totally random limitation (like: only 3 words per sentence, or every character has to wear a hat). Use that constraint to design a story idea, character, or game mechanic. See how the limitation forces you to be more inventive. My Constraint: The entire game world is underwater, but electricity doesn’t exist. Alright, so I imagined a game world where humans (or humanoid creatures) live in submerged cities—like huge domes, coral structures, or mobile jellyfish pods—but they’ve never discovered electricity. No lights. No computers. No zapping things to death with sci-fi guns. So how do they function? Bioluminescence becomes currency. Some rare sea creatures naturally glow, and people harvest their light in jars or embed them into tools. Communication is done through conch-shell radios powered by compressed air and vibration—like watery walkie-talkies. Tran...