Blog #46

Today I have decided to do an exercise called: The Rule Breaker. 

How It Works:

  1. Pick a rule or law of nature/society that feels unshakable.

  2. Break it—then explore how the world adapts.

  3. Use it to spark a story, setting, or character idea.

My Rule Breaker: Gravity Doesn’t Always Work

Imagine a world where gravity isn’t constant—it flickers on and off like a faulty light switch.

  • Daily Life: People tie themselves to furniture at night so they don’t float into the sky mid-dream. Houses are built with nets on ceilings, and shoes have magnetic soles to cling to streets when gravity cuts out.

  • Culture: Acrobatics and aerial arts aren’t hobbies—they’re survival skills. Entire festivals revolve around “gravity surges,” where people leap into the sky and ride the waves of shifting pull.

  • Conflicts: Black market tech exists that lets criminals control gravity outages in small zones. Imagine a heist where a vault suddenly becomes weightless.

  • Game Idea: Players could solve puzzles or fight enemies while gravity phases in and out, forcing constant adaptation.

The beauty of this exercise is that it doesn’t just create one neat gimmick—it reshapes everything. Society, fashion, warfare, even romance (floating hand-in-hand dates, anyone?) evolve from that single broken rule.

This kind of thinking is great for writing or game design because it flips your brain into problem-solving mode: If the world worked like this, what would change? That’s where some of the coolest ideas are hiding.

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