Blog #45
How It Works:
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Take an everyday object.
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Swap its purpose with something completely unrelated.
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Build a character, world, or game mechanic around that twist.
My Object Swap: Umbrellas → Weapons
In this world, umbrellas aren’t for rain—they’re the most common form of weaponry. Every culture designs them differently, and they’ve become a symbol of status as well as survival.
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Combat Styles: Some umbrellas snap open into razor-sharp shields. Others extend into spears. A few even use fabric infused with alchemy, creating wind blasts when popped open.
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Social Symbolism: Carrying a plain black umbrella marks you as poor, while nobles show off ornate designs—lace patterns, glowing tips, even umbrellas made of dragonhide.
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World Design: Cities have umbrella “smiths” who rival blacksmiths, and duels are fought by twirling umbrellas in elaborate dances.
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Game Mechanic Idea: Players could swap umbrella types depending on environment—storm umbrellas for defense, sun umbrellas for light-based attacks, folding umbrellas for stealth.
The fun part is how normal it feels in that setting. To them, it’s obvious: why wouldn’t you fight with umbrellas? It’s only strange to us because we’re used to them being rain shields.
This exercise is cool because it forces you to see everyday stuff in a completely new way. By flipping its purpose, you get something that feels both familiar and unique—perfect for creative projects.
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