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Showing posts from May, 2025

Blog #34

Creative       I recently tried out a creative thinking exercise called the "Random Word Association," and it turned out to be a surprisingly fun way to shake off the mental cobwebs. The idea is simple: select a random word and then rapidly list all the words or ideas that come to mind in association with it. It's a classic technique to encourage divergent thinking, which is all about generating multiple solutions to a problem. For my session, I chose the word "lantern." Here's a snippet of the associations I came up with: Light : The primary function of a lantern. Guidance : Lanterns often symbolize finding one's way. Festival : Thinking of lantern festivals in various cultures. Fireflies : Their glow reminiscent of tiny lanterns. Adventure : Explorers using lanterns in uncharted territories. This exercise was not only entertaining but also a great way to flex my creative muscles. It's fascinating how a single word can branch into...

Blog #33

Creative     I recently tried out a creative thinking exercise called the "SCAMPER" technique, and it turned out to be a surprisingly fun way to shake off the mental cobwebs. The idea is simple: take an existing concept or object and apply seven different prompts to it— Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse —to generate new ideas. It’s a technique often used in product design and brainstorming sessions, but it can be applied to just about anything—from gadgets to characters, even to plotlines for a game or story. Each prompt forces you to look at something familiar from a different angle, which is great for breaking out of mental ruts and pushing your thinking beyond the obvious. It’s kind of like giving your imagination a structured playground to run around in. And honestly? It made me realize how many cool twists you can make with just a little creative pressure. For my session, I applied SCAMPER to the concept of a traditional ...

The greatest movie of all time

Why " The Dark Knight" Is One of the Greatest Movies of All Time There are great movies, and then there's The Dark Knight . Christopher Nolan's 2008 masterpiece isn’t just a superhero film — it’s a cinematic event that redefined what comic book movies could be. With an unforgettable cast, a story that blends action with psychological depth, and visuals that feel iconic in every frame, The Dark Knight doesn’t just entertain — it stuns . Let’s start with the Joker. Heath Ledger didn’t just play the role — he became it. His performance is chilling, chaotic, and hypnotic. Every line he delivers feels like a ticking time bomb. From the way he licks his lips to that haunting “Why so serious?” grin, Ledger created a villain who doesn’t want money or power — he just wants to watch the world burn. He’s not a cartoonish madman; he’s a force of nature. And opposite him, Christian Bale’s Batman is the perfect counterbalance — tormented, brooding, and constantly questioning w...

Blog #32

 Creative      I recently tried out the “Impossible Objects” creative thinking exercise, and it turned out to be a fantastic way to spark new ideas. This technique involves combining two unrelated objects to create a new, imaginative invention. For instance, merging a toaster and a skateboard could result in a “Toasterboard” that warms your feet as you ride. The goal is to push the boundaries of conventional thinking and explore novel concepts.        Inspired by this exercise, I decided to apply it to my game design process. I combined a compass and a paintbrush, envisioning a tool that not only points you in the right direction but also paints the path ahead. This led me to conceptualize a game mechanic where players navigate through a world by painting their own paths, with the compass guiding them to hidden objectives.      Engaging in this exercise helped me break free from conventional thinking and explore more imaginativ...

Blog #31

Creative      I recently tried out the "What If?" creative thinking exercise, and it turned out to be a fantastic way to spark new ideas. The premise is simple: pose a series of hypothetical questions to challenge your usual thought patterns. For instance, ask yourself, "What if the sky were green?" or "What if humans had three arms instead of two?" These prompts encourage you to envision alternative realities and explore their implications.      Inspired by this exercise, I decided to apply it to my game design process. I asked myself, "What if gravity worked in reverse?" This led me to conceptualize a game world where players navigate environments by falling upward, introducing unique mechanics and challenges. Another prompt, "What if emotions were visible colors around people?" sparked ideas for a narrative-driven game where characters' emotional states influence gameplay and story outcomes.      Engaging in this exercise h...